Jun 1, 2009 Art of the Title
Freaked
“This is sometimes harder than it looks.”
The psychobilly opening to Tom Stern & Alex Winter’s Freaked is strung on the brute wattage of the Henry Rollins/Blind Idiot God track and the unfettered fury of one Mr. David Daniels. The creator of modern stratacut animation, Daniels has essentially refined a process where the image -and the movement of the image- is molded into clay. Take a moment to think about that.
The shape of the clay resembles a loaf of bread. A knife is used to slice one end of the loaf of clay and a camera captures that image as a frame. Another slice, another frame. Put those frames together and, like a flip book or film projection, motion results. Here, the shape distortions of Daniels’ motion sculpture smear like some extended night terror, some piranha at your neck.
Art of the Title was made aware of many profound ideas when sculpting this post. The selection of the nine frames for the above contact sheet was the culmination of one degree of understanding David Daniels’ exacting technique. Stepping through each frame reveals either kohl darkness or something on fire; Möbius stripped earlobes filling their ear holes like snakes, etc.
But how to understand the geometry of the movement within the clay? This “internal clay weaving design” is not easily grasped. The varieties of movement and control in this construct require a dialog with David Daniels. He is kind, cool and has an intelligence that will brighten your day.
Art of the Title: How did you first become involved with developing stratacut?
David Daniels: I had this thing called Clay Town…I grew up in a family of four and I’m the youngest. We had a Sir Walter Raleigh coffee can left over from ancestors, perhaps grandparents, and it had clay in it. Mom set us up at the kitchen table and we started play-sculpting. I was five years old when we started this. We never put it away. For many hours each day Clay Town consumed the kitchen table. We did this from the age of five all the way through high school.
My older sister was enacting marriages and soap operas, someone was cheating on someone else, with these little blobs of plasticine. My other sister, Shelly, would sculpt and she was very good. Incidentally, she later sculpted Jack Skellington for the film The Nightmare Before Christmas and also did some of the early work at Pixar (Toy Story).
What led to stratacut took place around the age of seven. It was a birthday party and we made a cake out of yellow and blue clay. We cut the cake and I looked at the pieces and thought, okay, it’s all there. It’s quite beautiful and quite clean and I’m going to do something with that one day.
ATS: Are you animating anything at this age?
DD: It was all sculpture at this point. That is part of the reason I got into filmmaking. Clay absorbs any kind of dirt or lint or punctures or any kind of rough treatment. The plasticine gets very dirty and doesn’t last. So I have all these really neat clay sculptures but cannot show it to anybody because by the time it has been put into a presentation it has gotten dusty and limp and a little funky.
Stratacut is a reinvention of the sculpture in a way because when you slice it open you get a clean slice so you are always revealing something fresh and, in a sense, not damaged. Stratacut-in-filmmaking preserves that. I began to animate and animation led me to filmmaking and filmmaking leads to storytelling and storytelling has lead me to shooting live-action and mixed media.
I did my first animation at the age of thirteen and won an award called Cine Media Five which was put out by Kodak and the Broadway department stores and they brought me to New York and put me in the Plaza Hotel and gave me a thousand bucks and that was the beginning of the addiction. “Hey! This is the lifestyle I’m going to want to live someday, I’m going to keep making these movies.”
ATS: The how-to stratacut animation video is fascinating (see Extras). Do you have a series of these videos for your work?
DD: There is no creative behind-the-scenes for each one. The video you have was done in either 1992 or ’93. I do have ten hours of extensive how-to footage I did in 2000 from a stratacut class I held at my studio for people who were interested. I went over every trick or technique or approach and tried to show whatever I had learned and developed and was worth passing on. It’s all digitized now and I keep swearing I’ll edit it down to 90 minutes.
I left the stratacut story at age eight and picked up at age twenty-two. And I did nothing with it between that time. I worked in traditional animation and stop motion and filmmaking at San Francisco State. After I graduated, I had a summer off and it was an unusual summer in that I didn’t have any real obligations. I met a girl who had an apartment and was away most of the time and I was able to try to figure out how stratacut works. I sat and cut everything I could think of in every direction in a very reverse-engineering kind of way and calculated the ways the image would animate. “If you put a series of sliced frames together and twisted it in this direction then this is the result.” After a while you realize it is motion sculpture; a different way to describe stratacut is motion sculpture.
Stratacut is the revealed technique in a way but what you are really doing is sculpting time. You are creating these blobby-spaghetti extrusions with a lot of distortions in them. You are calculating how they will be revealed in time. The potential energy that has been sculpted into them is revealed as kinetic energy once it is cut apart. So I tried to figure out all the possible geometric principals on which the twisting of the shapes would yield the ideal result; the blinking eyes, rotating faces, walking, etc.
I then went to California Institute of the Arts for my masters. My thesis project was the visual onslaught of Buzz Box – where I sort of took television through the sieve of stratacut and tried to regurgitate it so that hopefully people could see their own over-consumption anew as if you were viewing alien broadcasts through stratacut and it showed you 100 hours of TV jammed into fifteen minutes. That was Buzz Box. It was trying to force an audience to face overload in a structuralist film sort of as a way to come to grips with the fact…I was trying to seduce and abuse them at the same time. It was very hypnotic and very sensual but also aggressive and angry because it is trying to keep your attention at all costs. To me television and cinema do that; they give you a little bit of story and then jams advertising or the excitement of bullets and guns at you anything that can grab your attention in a visceral way.
I ended up in New York on Pee Wee’s Playhouse. The director, Stephen R. Johnson, also did a Peter Gabriel rock video, “Big Time.” He had seen Buzz Box my student film. It got passed around a lot. I was told it was circulated around the UCLA dorms on a VHS dub from ¾ inch tape as some underground let’s-smoke-pot kind of evening of entertainment.
ATS: How did you become involved with Freaked?
DD: Alex Winter was an associate of Tom Stern who also had a show on MTV at time named Idiot Box. John Payson at MTV was in charge of a lot of interstitial material and had hired me for a number of projects including Idiot Box.
The crew from Freaked had $18,000 in the budget for the title sequence and about three weeks. The primary animators were Michael O’Donnell, Galen Beals and myself. Michael and Galen sous chef for me; sous chefing is when you are prepping the ‘strips of bacon’ or the ‘sandwiches’ or the layered-up clay -doing the parts that allow me to throw everything together in a more organized way to be able to create all these faces and strange things. And a number of those shots were done by them as animators. They gave me a series of faces that were in the film so I worked on variations of those faces. I put a self-portrait in there. That was my one request (laughs).
ATS: How did you start breaking that sequence down? Were you given an idea by the directors or were you given free reign?
DD: It was free reign. There was Blind Idiot God, which was a great soundtrack. And part of that was my manic-obsessive style, trying to attack. And the style is very Buzz Box. I’m slicing the clay but I am also strobing the lights. Often I am putting the light on rotating rig, this is something I started doing in 1982 with Buzz Box. I would throw a light and put it in four different positions on four different frames continually to get the sense of something rotating around your sculpture while it is being cut away. This assaults your eye on every sixth frame basis. This does not attack the front surface -that has been lit well enough so you are getting a clean enough image that is not all over the place. This technique gives the sides energy and relief.
I would often put various background stratacut that were laid down ‘bacon strips’ on a piece of 4×4 plywood and I would shift that around completely randomly underneath so the background would have its own static energy. Everything was an in-camera matte. There were no special effects, there was no time to do any optical printing. The sculpture is put on glass; sometimes there are two or three layers of glass underneath that; it’s a crude version of an old Disney multi-plane camera. At Cal Arts, for Buzz Box, I had to use the 16mm Oxberry which was based on a down-shooter camera.
That allows support to the clay which is heavy and has a tendency to sag. Think of a Mayan temple rising upward with a shallow slope. Imagine the camera above the temple looking down on it. This allows you to keep the aspect ratio of what the limbs would be doing and I am trying to ensure the clay can support its own weight. Having one or two levels of glass to have things going on underneath to create a kinetic graphic overload. We did use 3D elements as well, using razor blades and knives and real objects because that makes it more exciting for lighting and you don’t know what textural intensity to expect. That keeps the surprises going.
ATS: At one point you used celluloid for hair.
DD: Exactly, celluloid for hair. Some of that was me and some of that Michael O’Donnell and some was Galen Beals. I was directing it stylistically but it was a group effort.
ATS: Did you have the Blind Idiot God/Henry Rollins track beforehand?
DD: It came first and I edited the piece to that song. The song itself is so crazy that it wasn’t any trouble for the intensity and the images to go together. I was trying for larger edit arcs in the music, I never micromanaged it down to the infinitesimal beats. When I agreed to the project they handed me this high energy song and I knew this would work well with my material.
ATS: In terms of mapping out the action, do you work from boards?
DD: No, the great thing about the Freaked sculptures is that they were more progression/explosion sculptures. I would begin at the bottom where I would have a face I was aiming toward and then I would build jazz free-form as I went higher up. I already had the Worm-Man and the other character’s from the film and built from those [end frames].
Those kinds of stratacut are easier to do. I did a Sesame Street piece that was “1 – 40″ that had rotating numbers going on. Doing pieces that actually rotate in space that change their two dimensional position, from one side of the camera to the other but is built into the block, is much more difficult to do and you have to think it out very clearly. But I’m not story boarding much of anything. Sometimes I’ll draw a paint-by-numbers look of something. As I’m sous-chefing the materials I’m going to work with, essentially I’m making my palate like a painter has his colors I need to create a table-full of twisted log “colors” that are gradients; one part brown, two parts red, three parts white and so forth. I’m staggering the gradients so that they all live in a different kind of textual twist or a different kind of Seurat or Van Gogh pixelation, they all have to live at a particlized level but they also can go from pure white to pure black.
After I’ve sous-chefed I’m painting by numbers where I am creating the shadow for the cheek and the highlights for the brows and working on the light side of the face and the dark side of the face. So I would sketch if I had a character I was trying to work toward. I would spend 15 minutes working on a thumbnail to make sure the gradients came out right. There is an Impressionist-inspired result.
Clay comes in about twenty colors. It is possible to mix colors using a double boiler, which is a pot of water with another pot inside. You put the clay in and mix a pure color from that. It’s a lot of time and effort. Which is one of the reasons I’ve developed a kind of Oaxacan-influenced primary color clash.
The process is like juggling fireworks. You want everything as loud as possible in all different ways and yet have a coherent strategy.
ATS: In Freaked there is a lot of smearing going on.
DD: That’s right. Imagine the lens as being about three feet above the animated action. I have the sheet of glass that is going to smash the image already in front of the lens for the entire process. It has to be there is a one-quarter or one-half f/stop optical density to the glass. Only at the moment where I’ve animated all the way down, I place a light bulb under the last frame of stratacut. I let it heat up and watch it carefully and when it is ready I lower the glass and smash it really slowly. I am animating, it isn’t really live-action…it’s a kind of Tai chi live-action where you take the shot
Here is one way to think of the reverse engineering aspect of the work; if you were to take classic animation where you take key frames where say a Disney animator would take four frames to define key action, the in-betweener will come in for the in-betweens, but the key animator will only draw the significant action over time. So the key is gapping four or five frames out of the whole thing. It’s a four dimensional space seen in a three dimensions. Time is simultaneous to itself. The beginning, middle and end all coexist at once and what we are seeing is what we, as human beings cannot; ourselves in extruded time. Time is this slice that we tick by at but truthfully we are extruded pieces of spaghetti -much like stratacut- where we blob and shift and move and run. All our time pieces are connected but we can’t see them and don’t know it. In a sense I’m putting those pieces together and giving you a sculpture of that time.
ATS: In the video you said you wanted to start animating with a pasta extruder and you gave an example for the stretch and smear effect. How did that develop for you and do you have any new techniques to share?
DD: Wow, that’s a great point. You know, life is full of many dreams and in some ways dreaming them are more fun than doing them (laughs). Sometimes I will put a score along the extruded edge and have registration marks and you don’t see them. They’re tiny little dots and I can line things up after the fact because there are tiny pieces of clay that run the whole length. They’re not visually significant, you can’t tell they’re there and I can use them as registration marks to kinda line them up but it doesn’t always work because there is internal distortions inside of each slice depending on how the knife cuts it and the kind of surface tension of the knife as it goes through it that doesn’t allow it to be repeatable internally.
So I would use that and use that pasta extruder to try to lay them out and re-align it. I think with modern software, like After Effects and other digital tools, it give you a cheap way to correct it after the fact. In 1992 when I did that video it would have been a very expensive post suite to sit there and reposition every single frame properly.
The reason that I feel Blind Idiot God and Freaked looked good is because it was happening under the camera as a performance piece in some degree and there is a dimensionality aspect to some degree that’s actually part of what makes it interesting.
The front surface is only half of what’s interesting about it, it’s the contours in the sides and all the other stuff that’s actually sculptural that to me is very important to give you the feeling of the entire event as it’s happening. The downside of doing a series of extruded pieces and then doing them after the fact is that if you do it really well people will say it’s a video effect. They’ll say the computer did that (laughs).
ATS: How controlled is it? Do accidents happen when you’re animating it?
DD: Nothing ever comes out where I think that shouldn’t have come out, but I do think it’s like jazz improvisation. You’re working with a series of core structures and you know you’re going to go through a series of emotional parts of your piece but you don’t know every note. I intentionally leave crudeness in the mix, I could control it more, and I choose not to because it is less interesting to look at. It becomes to controlled and too tame and then the muscular, electrical effect of the natural stuff happening when it’s a little bit large, a little bit crude and a little bit random is more interesting than when it’s truncated and controlled.
It’s a wrestling match of trying to bottle lightning and not wanted to loose the randomness of it, but you also want to control it. There’s never really been something where I go ‘How the hell did that happen?’ it’s more ‘Oh, I’ve put in this design filled with a percentage of randomness and it came out beautifully.’
ATS: There’s a real fury to a lot of what you’re doing. Where does the madness come from?
DD: People meet me and they think I should be more ragged and more crazy than I look. I’m pretty low key and normal on first handshake. But I had a lot of anger about life on the cosmic level, on the practical level, on the human level. There are a lot of philosophical things that eat me. I grew up during Richard Nixon and the Vietnam war and then just as things started to look like they weren’t as bad as I thought they were, we all got Ronald Reagan and the machinery of deceit that his minions perfected. That’s just a small issue though, the real problem is that I’m alive and I’m going to die in a short time like every destiny before me, and I knew that from the age of four. You could see that everybody was an adult, struggling with details that don’t really matter, and I’m an adult now which is really tragic.
[I saw people] go through their life issues bound by their biological and earthly tethers and they couldn’t really lift off this sphere to be at one with something much larger than themselves. And then I grew up to be that. I knew I would, I knew I couldn’t stop it. There’s a certain tragedy in all that, so what you’re seeing is a lot of inner anger from not wanting to sell out and not wanting to become what I knew was ahead of me. And from the frustration of trying to shout at the top of my lungs in an artistic way to say there’s something on the other side here. The patterns of what we make of our lives are so small yet we make so much of them. It’s metaphysical. I’m mad at God for having me born 200 years too early because I have an odd, non mainstream way of looking at the world and yet I do not have a medium to express it with. This is all I could do to sort of explain through time/space extrusion experiments, if you will. It dooms us to be a piece of spaghetti at the beginning of our lives and a piece of boiled pasta and the end and we really can’t break out of it.
I feel like an ant talking to a lot of other ants saying there is something so much greater out there that we all need to be looking for, to try to understand. It’s really very difficult because the instrument we are given is our brain and the body we have and it’s a beautiful thing. I mean I really love life and I’m one of the most optimistic pessimists you’ll ever find, but I am very angry that more is not done with the life we’re given in the sense of the patterning and the stupidity with which we live our lives on some level. I have gained a little more patience and lessened what I expect of everything at this point, it comes with age.
ATS: Would you care to list any influences in animation and also apart from animation?
DD:That’s tough. I’ll tell you, after the fact people told me about Oskar Fischinger but I was never really into him. I did like his puppettoons, but you know he did some wax cut stuff that I never really knew about until long after my work began to be seen. I really had no clues from any predecessor, so it’s hard to give Oskar credit cause it had absolutely nothing to do with what I was doing. His stuff is pattern based and primitive.
The problem with pointing out influences is that you’re prioritizing certain people over others and there’s so many of them that did such a small part of everything!
ATS: So at the beginning of the interview you mentioned that you moved away from stratacut, so what are you working on now? What gets you up in the morning?
DD: I have a family and I run a business. Family brings serious adult responsibility and so I sort of took the easy way out. I would love to do actual sculptures that use pottery clay or a form of plastic and create things that would sit on your coffee table or could be very large that are the motion sculptures themselves. I would never cut them up but would put some kind of magnetic filament into them and MRI the things and sell them as gallery pieces. You’re looking at time from the outside. That’s my gift, I see time from the outside and I see motion sculpture and see how the pieces all flow together and we’re a part of all that. So when you see these things as sculpted things from the side that’s when they’re the most beautiful. Showing something that nobody sees is to me a revelation and an artistic triumph. My medium is a transitory puddle of goo (laughs), so you just can’t sell it. The only reason you do the MRI is to prove the fact that you didn’t cheat! ‘It’s in my mind and I know it’s there!’
I also consider CG. It is the ultimate chameleon. It can be anything including what I do but I do think I could use many of the things I’ve developed in my mind…this is what I mean about being born 200 years too early. There are so many things to communicate and I cannot even begin the process but I feel my mind is trained to do just that. It is there but I don’t have the resources on a technical level to actually show them. I would have to make or work with programmers to make my own tools but in a sense I’ve been too lazy and I could have taken a more artistic road and actually gone that way. These are mediums and techniques I don’t understand enough to actually do.
Also, agencies and creatives have become scared to some degree of what they can get away with. When I was doing this in what I would call the heyday of the 80s and 90s there was actually more openness to unusual things and to the possibility of a random outcome. They’re very scared on random outcomes now, they want control because everybody’s afraid, so I’m not getting as many, in a sense, pieces of commissioned work. These are all reasons why I’ve been away from stratacut but it is my natural talent and I should go back to it. Many people can run a company, lot’s of people can make good or even great commercials, a great pool of talent already does the things I do all day long. I’m just perhaps a little bit of a coward because it would require economic and personal sacrifice to take that dream to that level, but I may be lucky in the next year or two and have enough financial cushion and just stop what I’m doing and go back to being a less angry, less crazy person but more of an artist who’s trying to find something in the work and hopefully that work speaks to people.
It’s a little bit of a thrill when somebody’s done something unusual. That’s one pleasing part about being a human being that we have enough resources and abundant surplus value, if you’re going to look at it as a Marxist…5% of the world does all the essential life support functions, and 95% must fill there time being lawyers, IRS agents, bloggers and artists. Time is filled with activity, because so much has been produced ahead of our real needs.
People who inspired me? Einstein, Hegel, Herman Hess, Krishnamurti, Carlos Castaneda even though I think he’s full of shit but I read the books when I was young and they were fun (laughs). Artistically Kandinsky, Munch, and first round of expressionist anger and the neo-expressionist painting in the 80’s and graphics, like RAW magazine. Chihuly is very pleasant, I think Gehry is very good. People are doing these undulating shapes that are very interesting. It’s quite intimidating, the level of completeness in many people’s work is so well thought out and so good. Van Gough and the impressionists obviously made a big early impact when I was young. The Beatles, Menomena, Viva Voce, Peter Gabriel.
I do think that it’s an unusual gift and I haven’t given it the service I should have in finishing out the dream. The story is only half told at this point and it’s a little scary to go back and do the other half because it’s probably going to be much harder than the first half to finish.
A Stratacut Demo by David Daniels in 5 Parts

Part 1 | Part 2 | Part 3 | Part 4 | Part 5
Journey Through a Melting Brain: The Stratacut Animation of David Daniels
USA 1993 Color 1.85:1 - English
Main Titles Animation and Design: David Daniels, Michael O’Donnell, Galen Beals, Marcie Beals, Erinn Kennedy, Tom Arndt, Craig Paup, David McManus
Production Company: Will Vinton Studios







