Art of the Title

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Lord of War (2005)

April 15, 2008
Lord of War
The first and most important rule of gun-running is: Never get shot with your own merchandise.
—Yuri Orlov
  • More

Reminiscent of the center-of-frame focused opening to The Naked Gun, the knockout title sequence to Lord of War is a first-person narrative where the “I” happens to be a bullet. We bear witness to the life and death of the little guy. Sadly, the HDR-based CG imagery robs the piece of its realism – it’s obfuscatory where it might be stark. While well-intentioned, the execution is incredibly clinical – there is too much message and not enough heart. You want a bulleted reality of war?

The lensing is exquisite but calculated to a fault while the timeless music of Buffalo Springfield serves as a kind of mawkish plea, an unnecessary retread. And the child endgame plays as yet another manipulation; he wouldn't be standing stiffly in the midst of a firefight because he wouldn't last with the given sightlines. As it – he – stands, the blocking of the actor contradicts a primal predilection towards self-preservation. As this doesn't make sense, the slick stylization does not serve. The sniper duel in Saving Private Ryan succeeds because of a rooted context which subsumes an implausible end. That context is missing here.

We struggled for some time with this post. The first person POV reminds one of a first person shooter video game and never seemed suited to the subject matter. Now I wonder, was the gaming correlation part of the intent?

  • Credits

Production Studio: l'E.S.T.
Visual Effects Supervisor: Yann Blondel

Title sequence

  • Category

    Film
  • Styles

    CGI, live action, main title
Lord of War
  • Director

    Andrew Niccol
  • Year

    2005
  • Aspect

    2.35:1
  • Studio

    Lions Gate Films
  • Country

    USA
  • Language

    English
  • Reviews

    Reviews on Letterboxd
  • IMDb has full details

Article

  • Writer

    Alexander Ulloa

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